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[PSX] Legend of Mana, compile only one file

Publié : 28 sept. 2020, 11:00
par Green_goblin
Hi guys,

I am the author of the Spanish translation of Legend of Mana, you will find the project here: https://legendofmanatranslationproject.blogspot.com/

Every time I want to modify anything I have to compile the whole thing which takes a lot of time. According to your readme file, there is a way to compile only the file that has been modified:
4. COMPIL

This command will compil all files from the INSERT directory and put the result into the PATCH directory.
It is possible to compil only one directory or one file with parameters 'type' and 'name' (which are inseparable).

lua-interface[-light].exe -a "PSX-LoM-Tools.paq" -e "compil('<iso_name>'[, <'type'>, <'name'>])" legendofmana.lua
iso_name = name of the ISO file
type = type ('D' for Directory / 'F' for File)
name = name of the directory/file to extract
So I am following your instructions, this is the command I am using:
lua-interface-light -a "PSX-LoM-Tools.paq" -e "compil('Legend_of_Mana.img', 'F', 'PATCH\DIALOGUES\END_0057.IMG.3.bin')" legendofmana.lua
When I execute this command all I see is this:

Image

As you can see nothing happens. A lot of "Processing", but no "Compiling".
I think I am using the wrong syntax. Can you help? What am I doing wrong?

Regards

Re: [PSX] Legend of Mana, compile only one file

Publié : 29 sept. 2020, 21:25
par BahaBulle
Hello.

Try this :

Code : Tout sélectionner

lua-interface-light -a "PSX-LoM-Tools.paq" -e "compil('Legend_of_Mana.img', 'F', 'END_0057.IMG')" legendofmana.lua

Re: [PSX] Legend of Mana, compile only one file

Publié : 29 sept. 2020, 21:32
par Green_goblin
BahaBulle a écrit :
29 sept. 2020, 21:25
Hello.

Try this :

Code : Tout sélectionner

lua-interface-light -a "PSX-LoM-Tools.paq" -e "compil('Legend_of_Mana.img', 'F', 'END_0057.IMG')" legendofmana.lua
Mmm ok, thanks!