[Demande] Projet Star Ocean Fr

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Re: [Demande] Projet Star Ocean Fr

Message non lupar Jes » 22 Mars 2011, 23:05

SkyBladeCloud a écrit:Ivé seen you guys have a very good level (I´ve been following some of your project during the last two months). So... Sorry to necropost, but is someone still interested or need help, the other day I started coding a toolchain to decomple the text engine used in Star Ocean (both of them). So far, I´ve extracted all the story script (you may check it out):

http://www.mediafire.com/?2452p0tfx5ej37v
http://www.mediafire.com/?bens1q1ft6sw2o8

Even though the compression is easy to crack, the text system is a little confusing (it´s similar, but a little more difficult than the one found in Valkyrie Profile) so I havent reverted everything. I´m doing this for a Spanish translation. If anyone wants to help or just need help for his own project on this, I can offer my help too. Please, note that I´m doing all this in the PSP version of the saga.

Regards:

Sky


Funny. I worked on these two games six months ago, just to see what we could do after Lenneth. The similarities with Valkyrie Profile are astonishing. I think I spent perhaps 8 or 10 hours on these projects, mainly to decipher some kanji of the font, with great help from GreatSkaori. All in all, it was incredibly easy to slightly adapt data and tools of VP to extract SO script. Here's the result I got at the time:

http://www.bessab.net/jes/so-psp/script-so.txt
http://www.bessab.net/jes/so-psp/script-so2.txt

As you can see, except meaning of some tags, it was already pretty complete :)

Oh, about your files, I have some remarks to do. You choose to extract each room's text in a separate file, without removing duplicate messages and even without numbering pointer (!!!). Ouch. That looks like a big mess. Don't you think it's a bit harsh for translators? :) Futhermore, your parsing of tags should be improved (for example, color tags are always incorrectly interpreted). And what about japanese characters?
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Re: [Demande] Projet Star Ocean Fr

Message non lupar SkyBladeCloud » 23 Mars 2011, 15:04

Hi Jes, thanks for answering,

about yor remarks, well, i thought to to it in a different way: having all repeated files is not a problem for translators, since they can translate them all at the same time (in fact I think they already did), about numbering pointer, well, it has to do with my previous decition: If I keep ALL pointer, in the original order, I dont have to number them ^^. In fact I preffer this way, since I´m trying to put as few code as possible with the script.

About the control codes, I actually *tried* to guess their meaning, as I´ve never played the game, and in some cases they mean different things... (for example your [color:1] and [color:0]; I simply used <{ and }>, but then i realized that sometimes you can find one without the other, so makes no sense that way) I guess I guessed wrong xD. Anyway, this could be changed in two seconds.

About the japanesse characters, as I cant recognize them (yeah, I know i should study them.. but someone mapped a font for me), I removed them, instead, I put their position in the original font between <[ and ]> (just in case...) they wont be used in the translation anyway.

About the translators, I know... i would have liked a little more time to improve the look of the script, but they insisted to start as soon as possible and are already working on it. If I can convice them to stop for a while, I can improve it until it looks perfect ^^.
I already have in mind a way to reinsert everything, but i´ll let the work for a later stage of the project. In the meantime.... What do you think about Star Ocean 3?... The SLZ 3 is pretty easy too, but i know nothing about that fake TOC trick, so ive never tried to hack it...
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Re: [Demande] Projet Star Ocean Fr

Message non lupar Sion-San » 10 Juin 2011, 23:13

Salut a tous,

Je voulais savoir si le projet de traduire Star Ocean SNES aité toujour d'actualité ?

Ayant adorer tout les autres episodes j'aurais aimer pouvoir jouer a celui ci en comprenant un maximum l'histoire, comme beaucoup...

Sur le site il est marquer que le projet est a 70% achevé, serait t-il possible de mettre en ligne une version Beta du patch ?

Merci
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Re: [Demande] Projet Star Ocean Fr

Message non lupar Ti Dragon » 11 Juin 2011, 13:36

Comme on l'a déjà dit :
- il n'existe qu'une version (pré-)alpha horriblement buguée ;
- il faudrait repartir de zéro, même si Bes a récemment proposé les derniers scripts de Dejap.
"Heureusement qu'il n'avait que deux mots à nous dire... je plains son auditoire lorsqu'il doit faire un long discours"
(c) Le gardien du square
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Re: [Demande] Projet Star Ocean Fr

Message non lupar Sion-San » 19 Fév 2013, 00:23

Salut, je voulais savoir depuis le temps ou en est le projet ?

quelqu'un si intéresse t-il toujours ?
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Re: [Demande] Projet Star Ocean Fr

Message non lupar BahaBulle » 19 Fév 2013, 09:00

Au même point et je ne pense pas.
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Re: [Demande] Projet Star Ocean Fr

Message non lupar Inexpugnable » 19 Fév 2013, 10:47

J'en connais un...

Michellefland XD
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Perhaps when it was over, it would be the other way around.
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Re: [Demande] Projet Star Ocean Fr

Message non lupar Lyan » 19 Fév 2013, 11:03

Rhôôooo Inex voyons !! -_-"
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